Creative Director and Product Innovation Lead
Daniel Goddemeyer is an award winning designer and consultant who works with companies to envision future products, services and interactions - often around data and AI.
As an independent consultant he has been working with clients such as Google AI Research, Audi Data Intelligence, the Microsoft Envision Team, Lego, the Volkswagen Future Center, Telefonica Innovacion, BBVA Innovation Center as well as a range of startups such as Citizen or Status.
To clients he typically provides creative leadership on exploratory projects that translate business objectives, research insights or technological capabilities into future product opportunities, concepts and early stage products.
Applying a combination of strategic foresight, human understanding and practical experimentation he has e.g. set up and led a global initiative that explores the importance of cultural context and local associations for future AI assistants, created swarm intelligence features for the next generation of cars, pioneered new interfaces enabling new interactions with urban data as well as conceptualized, designed and launched a diverse range of data products and services.
His specialties include creative, thought and design leadership, speculative design & ‘future of’ projects, product strategy, visual prototyping and scenario building, product-, service- and interaction-design, experimental workshop & ideation methods as well as product visions that exemplify future potentials while clearly influencing and guiding the present.
From 2012 - 2018 he was the founder and principal of Offc, an award winning New York City based product innovation studio. He has previously worked for renowned agencies such as IDEO, Normally, Artefact Group, Teague, Antenna Design, ReD Associates and Future Farmers in various roles throughout his career.
From 2018 to 2020 he was the co-founder of Joyner, an interactive experience software for events.
For his work he has received several distinctions and awards from the Art Directors Club, the Red Dot Award, the German Design Price, Fast Company's Innovation by Design, the Kantar Information is Beautiful Award and Industrial Designers Society of America and has been featured in leading industry publications such Discursive Design, Cultural Analytics and Data Visualization in Society, Wired Magazine, the Creators Projects as well as CBS News.
In his work he is specifically interested in exploring what kind of future intelligences will assist us in our everyday lives and how these in turn will change our understanding of what it means to be human.
He continuously investigates this further through own research and participatory workshop methods that - through own experience - help us to better understand these future human perspectives for product design and development.
He further teaches the annual class Future (Im)perfect in the MA Interaction Design Program at the School of Visual Arts in New York that helps students to develop a point of view about their future role - and responsibility - as designers when working with increasingly pervasive and sometimes ethically questionable technologies.
©2016 - 2022 Daniel Goddemeyer