Block & Blockele
Block & Blockele. A building brick system consisting of characters, figures and elements that interlock with eachother in an unlimited number of ways.
It offers a novel way of combining simple abstract three-dimensional shapes with two-dimensional graphic elements that transform each element instantly into a unique character or figure.
The simplicity and abstraction of the shapes allows this easy transformation into different characters or elements with a simple change of the ornamental graphics.
Lincoln Center IPhone App
The Lincoln Center iPhone App. Experience the cultural wealth of New York Citys Lincoln Center on the iPhone
The first iPhone app for New York City's Lincoln Center gives users access to the wealth of information available on the campus of the worlds leading performing arts center. Using the app users can browse the schedule, browse current or upcoming events at Lincoln Center and explore the cultural wealth of the campus.
Panasonic neXperience. A new approach to inflight entertainment that provides a seamless interactive experience platform for the passengers travels.
Panasonic’s neXperience is an interactive experience platform that provides an iconic in-flight experience which integrates relevant trip information with entertainment and new interaction concepts in delightful, interactive and novel ways.
Nosy Parker. An interactive installation about the loss of authorship and control in a digital society. Created for the Power & Surveillance exhibition in Chicago.
Nosy Parker is an installation done for the Power & Surveillance Exhibition in Chicago. It consists of four stools with each a camera inside it pointing upwards. As soon as a person sits down on one of the stools, the camera begins taking pictures that start to appear from underneath the stool that the user is sitting on. The pictures develop their own behaviour, separate from your stool and start to "make contact" with the pictures of another person within the interactive environment.
The Future of the Book
The Future of the Book. Exploring the possibilities created by digital books by providing new interactive experiences to reading.
The Future of the Book aims to explore how people might experience books in a truly digital context and provide new interactive experiences for this context. These experiences are created by linking diverse discussions, connecting readers to one another, and telling favorite stories and build communities around books. At the same time, it preserves the traditional print format’s ability to leave room for imagination and to enables deep, undisturbed thought and reading.
© 2006 - 2011 / Daniel Goddemeyer / dg [at] danielgoddemeyer.com